Diablo 2 blizzard sorceress10/26/2023 ![]() The amount that the damage is reduced by is stored and will be used for healing later. X% Absorb: the damage is reduced by the % absorb to the element in question. The total resistance % to the type of damage is determined, then the damage is modified by this factor. Lower Resist, Conviction, Amplify Damage, Cold Mastery and any other effects that give -% to resist are applied here. These are the resistances as listed in the character screen, but also the Damage Reduced by X% (Shaftstop and the like) and magical damage (f.i. Resistances are applied: This can be either positive or negative and goes for all damage types fire/cold/lightning/poison/magical/physical. (Magic) Damage Reduced by X: The damage is reduced by the total amount of (Magic) Damage Reduced by X on the character, possibly nullifying the damage. Bone Armor/Cyclone Armor: Reduction of damage due to these spells is applied, possibly nullifying the damage. Energy Shield: This is where ES reduced the damage and mana loss due to ES occurs. Also modifications like Boss-to-Minion are applied here. PvP penalty: The damage is divided by 6 in player to player combat. Damage dealt is reduced by Battle Cry, Weaken, Decrepify. Now we get to the point where damage resolving starts. If the attack cannot be blocked or the block check failed, check for evade/avoid/dodge. ![]() If a hit occurs, check for a block if the attack can be blocked (block can occur from shield or Assassin Weapon Block skill, WB can block a great deal more than a shield can). Guided Arrow).quite obviously the first step. ![]() Check to_hit chance to see if a hit occurs (to_hit = 100*AR/(AR+DR) * 2*alvl/(alvl+dlvl)), unless the attack is "always hit" (f.i.
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